/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Gaile on HoM - Page 10 - Guild Wars Forums - GW Guru
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Old Aug 24, 2007, 05:21 AM // 05:21   #181
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Time Spent > Player Skill. That's just how MMO's go. It's an undeniable fact of the Universe, and no matter how hard you fight it, you'll end up right back on it eventually.

Thankfully, ArenaNet has found the path again. Let us cheer for this enlightenment!
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Old Aug 24, 2007, 05:28 AM // 05:28   #182
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If you're all so worried about using your minipets in the HoM, just wait until you stop playing GW1 to do it. You're only going to get the rewards in GW2, so what's the point of rushing in and doing it now if there's no need for it.

In before blah blah blah single character vs account.
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Old Aug 24, 2007, 05:34 AM // 05:34   #183
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Great...................... I guess ill be only maxing out my main's HoM
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Old Aug 24, 2007, 05:35 AM // 05:35   #184
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i agree with jason ^^
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Old Aug 24, 2007, 05:38 AM // 05:38   #185
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sheesh i was hoping that all of my characters would have mated and produced a couple generations down the line a bunch of souped up relatives...wit their survivor instinct, their ability to catch skills, protector titles, and a bunch of cute pets :P.

But i really do think there should be 1 hall, where there maybe is a statue of ur characters each showing wut they eachieved...and wit an armory of sorts, and a bunch of pets running around...the achievements of each character would be his/her own, but the descendants would be related, and have their own pic at the cache of pets and weapons of their great great great grandparents

however, no matter how they do it...ill prob still end up buying it
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Old Aug 24, 2007, 05:43 AM // 05:43   #186
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Quote:
Originally Posted by Gaile Gray
The question I'm trying to get my head around is: If 100% Elona gets you a lollipop, and 100% Tyria gets you bubblegum, would you expect every character in Guild Wars 2 to have both gum and sucker?
No but we would expect one character in GW2 to have both.

What a lot of us were expecting to do is pass all our accomplishments (read titles) on to one character in gw2. For example, I'm getting most of my titles on my ranger. But I can't get LDoA on her, nor can I get legendary survivor. I would like to have ONE character in gw2 with all the titles I've gotten. Not have to make 3 different characters just to pass on all my titles.
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Old Aug 24, 2007, 05:50 AM // 05:50   #187
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Originally Posted by Exhibit A
Yeah, the weapons are fine, but it would be nice if the minipets at least were customized to account instead of the character. Or if there was a way to copy them, like with the Festival Hat makers.
If you can't (wont) make HoM account wide, this sounds like a perfectly reasonable comprimise.

I can see it working along the lines of

Bill [Toy Maker]

Go see Bill the Toy Maker. Show him your mini-pet. Once you show him a mini-pet, that mini-pet becomes customized to that character. For a fee of "X" gold, all your other characters can visit Bill the Toy Maker and he will craft a customized mini-pet for them. To me, that sounds like a fairly reasonable comprimise.

I would suggest that until people are satisfied with some kind of solution, that the Mini-pet aspect of HoM be disabled. Why? Because it would be awful if some people started customizing their pets now, and an alternative option was made available in the future. Disabling it now also provides opportunity for A-Net to reconsider the situation, without the disincentive of "it wouldn't be fair to those who customized their pets already." Customizing is permanent, and we don't need people hurt by that.
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Old Aug 24, 2007, 05:58 AM // 05:58   #188
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This is disappointing. I thought we would be able to get titles we couldn't get on one character on another character to make up for it. Like the whole Survivor/LDoA situation. This screws over people that want the reward for Survivor in GW2 but have all of their achievements on a character that was around before the Survivor title. If it was account-based I could just get the title on another character. It makes more sense for HoM to be account wide instead.

They should seriously at least make mini pets customized to the entire account instead of that character, because I like keeping all of my minipets in storage so I can bring them out on whichever character I want to. If I start playing my Assassin over my Warrior for a while, then I should be able to get my favorite mini pet out on the Assassin. I shouldn't have to get two minipets on a single account when I can just share them.

Don't pull that "But your Assassin's descendant in GW2 shouldn't get your Warrior's achievements." crap, it doesn't matter. All the characters on an account are pretty much a family anyway. You can't expect everybody to grind each title on every character.

This isn't good for people who like to play on more than one character, especially since there are so many titles to get.

They could be hiding something that'd bring everything together and make it make sense. From what I see now, character-based HoM sucks.
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Old Aug 24, 2007, 06:00 AM // 06:00   #189
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It's probably too late to implement something like this, but I think this seems to be a fair solution (it may have been already proposed; I admittedly only read half the thread):

Have ONE ACCOUNT BASED Hall of Monuments that reflects all of the accomplishments that an account has achieved. However, when GW2 comes along, the HoM is still able to determine which individual character received a specific award, or submitted a specific minipet/weapon to the monument, and only that character gets the GW2 bonus.
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Old Aug 24, 2007, 06:04 AM // 06:04   #190
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Quote:
Originally Posted by The Great Al
It's probably too late to implement something like this, but I think this seems to be a fair solution (it may have been already proposed; I admittedly only read half the thread):

Have ONE ACCOUNT BASED Hall of Monuments that reflects all of the accomplishments that an account has achieved. However, when GW2 comes along, the HoM is still able to determine which individual character received a specific award, or submitted a specific minipet/weapon to the monument, and only that character gets the GW2 bonus.
The whole point of HoM is for GW2 characters to get the bonuses, so that would be redundant. It would be like a visual effect for GW players but it'd work the same.
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Old Aug 24, 2007, 06:10 AM // 06:10   #191
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Quote:
Originally Posted by The Sender
The whole point of HoM is for GW2 characters to get the bonuses, so that would be redundant. It would be like a visual effect for GW players but it'd work the same.
Well, that seems to be what a lot of the players want. Clearly, everyone here cares way too much about visual effects, since half the thread consists of people whining about mini pets. MINI PETS!

I guess a second option would be something like, have one HoM, and when GW2 comes around, the Gw2 HoM contains all of the 'rewards' or whatever, but only one copy of each (or if a title was obtained x times, have x copies of it)...and then whichever character from one's GW2 account takes the reward, it is customized to that character.
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Old Aug 24, 2007, 06:12 AM // 06:12   #192
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Quote:
Originally Posted by lyra_song

Would the GW2 descendant get 1 Kuunavang or 10? If theres only going to be one copy passed along anyway, whats the point in adding it to the other 9 HoMs?
Because maybe, just maybe, you'd like to play more than one character in GW2. Right now, I can pass my mini fire imp from my Ele to my Dervish, and either can use. Why then would we not allow my future Ele and my Future Dervish the same opportunity. It's something I have on MY account. I can pass it using my ACCOUNT STORAGE, that is shared among ALL my characters. If storage can be account wide, i don't see why HoM can be account wide, and as a result allowing GW2 characters to share things like GW1 chars do.
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Old Aug 24, 2007, 06:21 AM // 06:21   #193
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Quote:
Originally Posted by Gaile Gray
The question I'm trying to get my head around is: If 100% Elona gets you a lollipop, and 100% Tyria gets you bubblegum, would you expect every character in Guild Wars 2 to have both gum and sucker?
Wouldn't it make everyone happy if I could choose whatever character in GW2 to get the gum and the sucker but only one character gets it. Lets say make HoM account based but if I have 5 Protector of Tyrias I get to distribute 5 chocolates to myself anyway I want, but if I have 1 Protector of Tyria I get to choose which one of my future characters gets the chocolate?
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Old Aug 24, 2007, 06:32 AM // 06:32   #194
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Quote:
Originally Posted by «Ripskin
Because this is guru, and it seems like they like to complain about something before they try it.
Well, when something permanent like Customization is involved, I’m from the school that believes in planning a bridge to cross a chasm before you try jumping across unaided... and potentially plummeting to a horrible squishy death.

Maybe you can make that jump... but a 100' drop is worth a little planning and forthought before taking action.
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Old Aug 24, 2007, 07:54 AM // 07:54   #195
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I'm happy with they way HOM is going to work and I think it makes sense. I have always assumed everything was going to be character based and as its all about inheritance that just seemed the obvious way to go. Also this doesnt mean everything I have done has been on one char, i have several maxed titles spread across roughly 3 chars while one of these is my "main title" char I have done some of the more individual titles; leg survivor, sweet tooth etc on others just so that I dont lump all my eggs into one basket when passing things on to any GW2 chars I make, the fact I can't get leg survivor on my 2 orginal warrior doesn't bother me I have it elsewhere and thats fine for me, and if I was that bothered I would just remake the guy - I know plenty of people that have been doing this ever since HOM was announced as everything has pointed in the direction of character not account based inheritance.
As for customising of mini's etc too that also strikes me as perfectly logical, if you want the benefit of a mini in your hall add it and then GW2 maybe u get something nice for the new char. Want the same for another char then it only stands to reason you'll need a 2nd mini. If you dont feel you want to tie down a mini to a particular character right now you dont have to, wait until you migrate over to GW2 and do it then you still get the benefit of whatever you may inherit and you get to swap it around your existing GW1 chars as much as you want.
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Old Aug 24, 2007, 08:06 AM // 08:06   #196
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Quote:
Originally Posted by Gaile Gray

Please help me understand why some of you are making such dramatic, negative comments about this. I don't get to add up my bowling scores until I have a perfect 300. (Dang, that'd only take me 5 games if I could! ) But by the same token, I don't expect my Rangers, Necromancers, Elementalists, Warriors, etc., to be able to contribute to every profession I make in the future -- it just doesn't make sense!
It doesn't take several hundred to several thousand hours to max-out your score in a bowling game. However, maxing out many titles in Guild Wars does indeed take several hundred to several thousand hours per character.

That is why all titles that take ludicrous amounts of time to max should have been account-based, not character-based, in the first place. Having to spend several hundred to several thousand hours to max titles on just one character is bad enough, but having that "reset to zero" every time one wants to play a new character, is clearly not reasonable in the least bit. Rather it is completely ludicrous or "insane" as others have mentioned in this thread, and that ludicrous time sink of having to repeat what you, the same player, has already accomplished makes no sense.

HOM was an opportunity to remedy the ludicrousity of having to spend several hundred to several thousand hours of grinding, repeated again from zero per every character you have, just to max several titles on each of them.

The best thing to do for GW2 would be to either make every single title in GW2 be account-based, or alternatively, do not place any restrictions on class. Ie: let one single character in GW2 change to any class he wants, whenever he wants to, so that you only ever have to use one single character in GW2 to experience each and every class. Some other games are already starting to use this type of anti-grind "not-locked-into-a-class" system, like FURY for example.

Quote:
Again, are you expecting to have the option to create one character that has everything you've ever acquired and accomplished in all the preceding games?
Yes, absolutely. Why not? What's wrong with that? It's just a game, so it doesn't have to "make sense" any more than Zaishen AI Warriors saying "gg" to you in local chat when they beat you doesn't make any sense, or any of the other endless list of things in GW that doesn't make sense because it's a game. Someone who has invested several hundred to several thousand hours maxing a lot of titles in Guild Wars across many characters is indeed deserving to have all of that reflected in a single GW2 character, and for the ludcriousity of that grind to be thrown out the window as of GW2 rather than continued into GW2. I would argue it would be wrong to expect players to begin to grind several hundred to several thousand hours per character again on GW2 just to acquire things in GW2 that another GW2 character already has.

There's nothing "wrong" with that idea of giving one character everything, it's not like he's gonna be overpowered from it, so who cares? Other than the individual player who is spared several thousand hours of needless repetition.

Last edited by Navaros; Aug 24, 2007 at 08:26 AM // 08:26..
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Old Aug 24, 2007, 08:12 AM // 08:12   #197
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Okay, I think that having it character-based instead of account-based is a choice.
I can live with customising minis, if it was account-wide. But it isn't, which sucks.
Also, in GW I have the feeling that having high ranks of a title on each of your characters is better then alot og high rank titles on one character, because I feel that showing off only one of them at a time is a waste (it should be noted that I don't think anything special about the KoaBD title), but I have really been looking forward to be able to see them all together.

I can live with it, but I'd rather have it account based
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Old Aug 24, 2007, 08:50 AM // 08:50   #198
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My thoughts on HoM: Account vs character based

Everyone who puts hard work into something likes to either display that hard work or put their name/emblem/tag on their work. It isn't narcissistic, it's pride and happiness in their sense of accomplishment.

For example (my assumptions):
- an artist will either put their name or registered mark on their work(s) and if they have multiple pieces, they'll display/showcase them in a gallery or even a book (ie "Art of Guild Wars" books found in collector's editions of the game)
- a car collector will typically have the vehicles housed in the same place/showroom and they need not ever be driven, some like them simply for looks and nothing more
- baseball card/ball/glove collection which may or may not be signed by the player(s) also displayed together if one owns multiples
- collectors of pennies, dolls, action figures, rocks, shells, etc like to usually keep their 'collections' or accomplishments in one place to display
- collector's of GW memorabilia would obviously display it in one spot and not switch between displaying different items on the wall/bookcase etc if they have multiples

Why? Why would someone that owns or creates all these things think of displaying them from the same place? Simply because they're proud, that's why. There is something that they love so they go out and get it. Something that makes them happy, so they go out and find it. Time matters not. Perhaps money matters not. All that matters is that they -enjoy- it and like to share that enjoyment with others. Not piece by piece, but all at once, their great joy.

Some may ask, what is the difference of having individual HoM's vs. an account based HoM? My response, if someone were to view only one of my character's HoM's, then they would only see a fraction of the joy I've had in playing Guild Wars. Some characters are more bare than others in achievements, that's because some are older/younger and another reason is because I like variety. I have 10 characters at the moment and I like to play them all for different reasons. Mostly, it depends on how I feel. What motivates me that day, what interests me, or something I simply enjoy. Seeing the accomplishments of all of my characters in one place would give me a sense of pride for my accomplishments of 2+ years, happiness, it would keep me motivated and eager to play. I can easily see which character(s) have more things accomplished and thus, try to catch up with those that hold less accomplishments. A personal motivator, in that regard. If the HoM was account based, it would be easier to hop between multiple friends HoM's as well, that is another motivator. Besides people having self-pride in accomplishments, there is also our competitive spirit between friends. Maybe friends starting a title at the same time and having fun seeing which can attain it first.

I like to gain titles to show as an accomplishment. More than those though, I believe I love my mini-pets. Some people say they're totally useless so why waste inventory space. I collect and love them simply because I think they're cute and they make me happy. Asking me to chose which mini-pet to be customized to a certain character and I wouldn't be able to, I'd have to say then...that you will never see my mini-pets displayed in the HoM's, so it's best you just erase that feature for me. I guess my mini-pets will remain in my Xunlai Storage forever.

I believe that the HoM should be account based because it is a reflection of my pride and joy in my Guild Wars accomplishments or things that I love about this game. Please note, that I am not stating anything to do with descendants inheriting any or all titles/items/weapons/armor etc of all of my current characters. I merely speak on how I would prefer things to be displayed, and that is for all character achievements to be housed in one HoM's. That would make me happy, aid in my motivation to accomplish more, and keep me playful and competitive with others. Basically because if we aren't motivated or don't enjoy something, we tend to..well..stop doing it. Those are just some of my preliminary thoughts on the matter.

Last edited by Shai Lee; Aug 24, 2007 at 08:54 AM // 08:54..
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Old Aug 24, 2007, 09:46 AM // 09:46   #199
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I don't know if I've got the right end of the stick here - can someone put my mind at ease?

Say... I start GW2, and make a Sylvari character because I think they look kinda cool. I play the game, get to HoM, and lo! I am (somehow) a descendant of my GW1 char, and I have (customised?) access to their monuments/whatever.

What happens if I then decide that I don't actually like playing as a Sylvari after all, and decide to delete it and make an Asura instead? Is everything in my HoM still tied to/customised for/somehow attached to my deleted Sylvari?

I'm confused.
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Old Aug 24, 2007, 09:57 AM // 09:57   #200
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I am disappointed about the character vs. account decision anet implemented in the HoM as well.
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